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Ao longo da história da NBA, os Bulls e os Hornets/Pelicans (a franquia mudou de cidade em 2014) tiveram vários 🌞 confrontos memoráveis. Vejamos o desempenho geral dos Bulls contra os Hornets/Pelicans.

No geral, o time de Chicago possui um histórico vitorioso 🌞 contra as duas encarnações dos Hornets. Desde o primeiro jogo entre eles em 1990, os Bulls jogaram 54 partidas contra 🌞 os Hornets, vencendo 35 delas e perdendo apenas 19. Isso significa que o time de Illinois tem uma porcentagem de 🌞 vitórias de 0.648 contra os Hornets.

Em relação às partidas jogadas em Chicago, os Bulls são ainda mais dominantes, tendo vencido 🌞 22 dos 26 jogos disputados no United Center. Já quando o cenário é a casa dos Hornets/Pelicans, o time de 🌞 Nova Orleans/Charlotte venceu 13 jogos e perdeu 13, o que indica uma disputa mais equilibrada fora de Chicago.

Novamente, vale ressaltar 🌞 que esses números estão em constante mudança à medida que a NBA evolui e que essas estatísticas são apenas um 🌞 vislumbre do que já aconteceu entre os dois times.

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  • The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The ❤️ engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision ❤️ studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon ❤️ Studios, and Raven Software.[1][2][3]

    History [ edit ]

    IW 2.0 to IW 3.0 [ edit ]

    The engine has been distinct from the ❤️ id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was ❤️ not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 ❤️ (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted ❤️ in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and ❤️ PC.

    Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as ❤️ bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an ❤️ enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics ❤️ model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower ❤️ featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James ❤️ Bond title, 007: Quantum of Solace.[6]

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