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"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer A multiplayer video game is a video game in which 🍌 more than one person can play in the same game environment at the same time, either locally on the same 🍌 computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most 🍌 commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single 🍌 game system or use networking technology to play together over a greater distance; players may compete against one or more 🍌 human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to 🍌 multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History 🍌 [ edit ] Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For 🍌 Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race 🍌 (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on 🍌 this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included 🍌 turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the 🍌 loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten 🍌 Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable 🍌 work, M.U.L.E. (1983). Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to 🍌 allow for four sets of controls. No mundo das apostas desportivas, é comum encontrar a expressão "moneyline", bem como as casas de apostas exibirem valores negativos 🌟 e positivos ao lado das equipas participantes em determinado evento. Mas o que isso realmente significa? Neste artigo, responderemos a 🌟 essa pergunta e forneceremos exemplos práticos para ajudar a esclarecer as coisas. Em resumo, o moneyline refere-se à distribuição de odds 🌟 em apostas desportivas que não exigem que os jogadores repartam os mesmos valores. Em vez disso, baseia-se em apostas simples 🌟 na vitória de uma das equipas. Neste cenário, o " número negativo " indicará a quantia de dinheiro necessária para ganhar 100 🌟 Reais (R$ 100). Por exemplo, se o moneyline para a equipa escolhida for -400, significa que o apostador tem de arriscar 🌟 400 Reais (R$ 400) para obter um retorno de 100 Reais (R$ 100). Em outras palavras, o apostador arriscou 400 🌟 Reais (R$ 400) e terminou com 500 Reais (R$ 500). O inverso acontece quando você vê um "